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partida_de_pong_azarosa.html de ChRules.Iterative

Partida de pingpong electronico, pong, con reglas aleatorias

Presentación

Partida de pong azarosa

State = 0
+---------+
|··=······|
|···b·····|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 1
+---------+
|··=······|
|·········|
|····b····|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 2
+---------+
|··=······|
|·········|
|·········|
|·····b···|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 3
+---------+
|··=······|
|·········|
|·········|
|·········|
|······b··|
|·········|
|·········|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 4
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·······b·|
|·········|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 5
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|········b|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 6
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|········d|
|·········|
|·········|
|·········|
|······=··|
+---------+
State = 7
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·······d·|
|·········|
|·········|
|······=··|
+---------+
State = 8
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|······d··|
|·········|
|······=··|
+---------+
State = 9
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|······d··|
|·········|
|·····=···|
+---------+
State = 10
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·····d···|
|·····=···|
+---------+
State = 11
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·····d···|
|····=····|
+---------+
State = 12
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|···q·····|
|····=····|
+---------+
State = 13
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|··q······|
|·········|
|····=····|
+---------+
State = 14
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·q·······|
|·········|
|·········|
|····=····|
+---------+
State = 15
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|q········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 16
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·········|
|p········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 17
+---------+
|··=······|
|·········|
|·········|
|·········|
|·········|
|·p·······|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 18
+---------+
|··=······|
|·········|
|·········|
|·········|
|··p······|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 19
+---------+
|···=·····|
|·········|
|·········|
|·········|
|··p······|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 20
+---------+
|···=·····|
|·········|
|·········|
|···p·····|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 21
+---------+
|···=·····|
|·········|
|····p····|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 22
+---------+
|···=·····|
|·····p···|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 23
+---------+
|···=··p··|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+
State = 24
+---------+
|···=··o··|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|·········|
|····=····|
+---------+

Árbol de ficheros

ChRules.Iterative programa de aplicacion iterativa de reglas de areas de caracteres

  • make.tol aplica unas bases de reglas de reescritura a varios escenarios
  • make.bat mandato de ejecucion del programa de aplicacion de reglas
  • tol directorios que contienen fichero de codigo fuente Tol
    • cmm funciones comunes
    • app directorio funciones y datos de areas, reglas y motor de reglas
      • are.tol funciones de areas sobre las que se aplican las reglas
      • rul.tol funciones de reglas que transforman de areas de caracteres
      • eng.tol funciones del motor iterativo de aplicacion de reglas
      • bub.tol para realizar un orden parcial con metodo de burbuja
      • cel.tol automata celular con reglas de reproduccion y muerte
      • lab.tol base de reglas para que un robot salga de un laberinto
      • fll.tol base de reglas para rellenar, fill, superficies cerradas
      • pon.tol base de reglas de un pingpong electronico, pong
    • inc.tol para la inclusion de funciones, areas y bases de reglas
  • simulator directorio del simulador en Javascript del motor iterativo de reglas
    • css directorio para css, Cascading Style Sheets, del simulador
      • simulator.css css para simular areas de aplicacion de las reglas
    • src directorio de codigo fuente Javascript del simulador de reglas
      • simulator.js simula el funcionamiento del motor de aplicacion de reglas
      • simulatorarray.js array con ejemplos de evolucion para cada base de reglas
  • automata_celular_al_azar.html automata celular de reglas al azar de reproduccion y muerte
  • automata_celular_determinista.html automata celular determinista de reglas de reproduccion y muerte
  • burbuja_y_sedimentos.html orden parcial con metodo de burbuja simulando una sedimentacion
  • laberinto_2_cabezones.html laberinto con 2 robots que se autobloquean y no pueden salir
  • laberinto_2_negociadores.html laberinto con 2 robots y reglas para resolver su mutuo bloqueo
  • laberinto_mas_grande.html robot que sale del laberinto aplicando reglas de la mano derecha
  • laberinto_mano_izquierda_html robot que busca la salida aplicando reglas de la mano izquierda
  • laberinto_mini_1_robot.html pequeño laberinto con un robot y reglas de la mano derecha
  • partida_de_pong_al_15.html partida de pong donde el 15% de las veces las reglas son al azar
  • partida_de_pong_al_20.html partida de pong donde el 20% de las veces las reglas son al azar
  • partida_de_pong_azarosa.html partida de pingpong electronico, pong, con reglas aleatorias
  • partida_de_pong_eterna.html ciclo eterno de una partida de pong, con reglas deterministas
  • rellena_caja_al_azar.html reglas para llenar superficies aplicadas a una caja con lineas
  • rellena_k_al_azar.html rellenado de superficies aplicado al interior de una letra K
  • simulator.html simulador del motor iterativo de reglas de areas de caracteres
  • chrules_iterative.pdf funciones del motor de aplicacion de reglas de caracteres

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